feat(ui/arch): Optimize Graph Dynamics, Immersive Reader, and Core Stability (#19)

This PR introduces a major optimization of graph dynamics, immersive reading experience, and architectural stabilization.

### 🚀 Key Improvements

- **Knowledge Graph (Fix #16)**:
  - Implemented smooth D3.js transitions using the General Update Pattern.
  - Added "Neon Flash" entry animations and dynamic node dimming for better focus.
- **Immersive Reader (Fix #12)**:
  - Standardized centered layout (`max-width: 800px`) with **Merriweather** typography.
  - Optimized line-height and letter-spacing for premium readability.
- **Technical Code Blocks (Fix #20)**:
  - High-contrast dark containers for code snippets.
  - **JetBrains Mono** integration and neon-accented scrollbars.
- **Architectural Stabilization**:
  - Enforced a strict **'no async void'** policy in UI services using `Func<Task>`.
  - Resolved WASM runtime DI errors by implementing dummy service proxies for server-side dependencies.
  - Replaced generic 'Not Found' message with a branded Nexus preloader.

Fixes #7, Fixes #12, Fixes #16, Fixes #20.

Reviewed-on: #19
Co-authored-by: Marek Jasiński <jasins.marek@gmail.com>
Co-committed-by: Marek Jasiński <jasins.marek@gmail.com>
This commit was merged in pull request #19.
This commit is contained in:
2026-05-08 18:16:09 +00:00
committed by Marek Jaisński
parent 775fb73fa9
commit 55cc3ae10d
38 changed files with 442 additions and 179 deletions
@@ -8,36 +8,36 @@ public sealed class KnowledgeGraphService : IKnowledgeGraphService
public string? ActiveNodeId { get; private set; }
public bool IsLoading { get; private set; }
public event Action? OnGraphUpdated;
public event Action<string>? OnActiveNodeChanged;
public event Action<bool>? OnLoadingChanged;
public event Func<Task>? OnGraphUpdated;
public event Func<string, Task>? OnActiveNodeChanged;
public event Func<bool, Task>? OnLoadingChanged;
public void UpdateGraph(GraphDataDto newData)
public async Task UpdateGraph(GraphDataDto newData)
{
CurrentGraphData = newData;
IsLoading = false;
OnLoadingChanged?.Invoke(false);
OnGraphUpdated?.Invoke();
if (OnLoadingChanged != null) await OnLoadingChanged(false);
if (OnGraphUpdated != null) await OnGraphUpdated();
}
public void SetActiveNode(string nodeId)
public async Task SetActiveNode(string nodeId)
{
if (ActiveNodeId == nodeId) return;
ActiveNodeId = nodeId;
OnActiveNodeChanged?.Invoke(nodeId);
if (OnActiveNodeChanged != null) await OnActiveNodeChanged(nodeId);
}
public void SetLoading(bool isLoading)
public async Task SetLoading(bool isLoading)
{
IsLoading = isLoading;
OnLoadingChanged?.Invoke(isLoading);
if (OnLoadingChanged != null) await OnLoadingChanged(isLoading);
}
public void Clear()
public async Task Clear()
{
CurrentGraphData = null;
ActiveNodeId = null;
IsLoading = false;
OnGraphUpdated?.Invoke();
if (OnGraphUpdated != null) await OnGraphUpdated();
}
}