feat: implement semantic search, knowledge unit extraction, and visualization components

This commit is contained in:
2026-05-03 15:59:30 +02:00
parent 94ecc7a404
commit 1f187b5125
24 changed files with 844 additions and 21 deletions
@@ -0,0 +1,84 @@
@using MediatR
@using NexusReader.Application.Commands.AI
@using NexusReader.UI.Shared.Components.Atoms
@inject IMediator Mediator
<div class="groundedness-badge @GetStatusClass()" title="@_result?.Rationale">
@if (_isChecking)
{
<span class="shimmer">Weryfikacja...</span>
}
else if (_result != null)
{
<NexusIcon Name="@(GetIcon())" Size="14" />
<span>@((_result.Score * 100).ToString("0"))% Grounded</span>
}
</div>
<style>
.groundedness-badge {
display: inline-flex;
align-items: center;
gap: 6px;
padding: 4px 8px;
border-radius: 12px;
font-size: 0.75rem;
font-weight: 600;
background: rgba(255,255,255,0.05);
border: 1px solid rgba(255,255,255,0.1);
transition: all 0.3s ease;
}
.groundedness-badge.status-high { color: var(--nexus-neon); border-color: var(--nexus-neon); }
.groundedness-badge.status-medium { color: #ffaa00; border-color: #ffaa00; }
.groundedness-badge.status-low { color: #ff4444; border-color: #ff4444; }
.shimmer { opacity: 0.6; }
</style>
@code {
[Parameter] public string Answer { get; set; } = string.Empty;
[Parameter] public string Context { get; set; } = string.Empty;
private GroundednessResult? _result;
private bool _isChecking;
protected override async Task OnParametersSetAsync()
{
if (!string.IsNullOrEmpty(Answer) && !string.IsNullOrEmpty(Context) && _result == null)
{
await RunCheck();
}
}
private async Task RunCheck()
{
_isChecking = true;
StateHasChanged();
var res = await Mediator.Send(new VerifyGroundednessCommand(Answer, Context));
if (res.IsSuccess)
{
_result = res.Value;
}
_isChecking = false;
StateHasChanged();
}
private string GetStatusClass()
{
if (_result == null) return "";
if (_result.Score >= 0.8) return "status-high";
if (_result.Score >= 0.5) return "status-medium";
return "status-low";
}
private string GetIcon()
{
if (_result == null) return "help";
if (_result.Score >= 0.8) return "check-circle";
if (_result.Score >= 0.5) return "info-circle";
return "alert-triangle";
}
}